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Why ping varies and how to measure your server's latency

September 2, 2026
Other

High ping is a common complaint and a rare diagnosis: almost nobody measures before drawing conclusions. And "the ping is bad" can mean three very different things — high latency, unstable latency or packet loss —, each with its own cause and fix.

1. Three numbers, not one

What it isWhat it measuresHow you notice it
LatencyRound-trip time of a packetConstant delay between acting and seeing the result
JitterVariation in latency between packetsShort freezes, rubber-banding, choppy voice
Packet loss% of packets that don't arriveFreezing, disconnects, ignored commands

A stable 60 ms latency is far less annoying than 30 ms swinging between 20 and 200. That's why "my ping is low but the game stutters" isn't a contradiction: the average is fine and the variation is terrible.

2. What determines latency — and what doesn't

The floor is physical: the distance between you and the server. A packet can't travel faster than light in fiber, and the real path is never a straight line. São Paulo → Recife has a minimum of a few dozen milliseconds that no configuration can beat — and from Europe or North America to São Paulo the floor is well above 100 ms.

Above that floor, what matters:

  • The route your provider chooses. Two customers in the same city can have different pings to the same server, because one's traffic goes through a nearby exchange point and the other's takes a detour.
  • Your local connection. Wi-Fi adds latency and, above all, jitter. Cable is the only change that usually gives a big gain at no cost.
  • Saturation of your link, in either direction. A large download on another device at home fills the queue and everything else waits.

What does not determine latency: your plan's speed. 500 Mb doesn't arrive sooner than 100 Mb — bandwidth is how much fits per second, latency is how long it takes to start arriving. They're different quantities, and switching plans to "improve ping" almost never works.

RedHosting's infrastructure is in the Ascenty SP4 datacenter, in São Paulo, with a direct connection to PTT Brasil — the national internet exchange. That's what shortens the route to Brazilian providers, compared with hosting outside the country. For players and visitors in Brazil and South America, it's where the lowest latency is.

3. Measuring the right way

Latency and packet loss

A single measurement tells you nothing. Send 30 packets and look at the summary at the end.

On Windows:

ping -n 30 YOUR_IP

On Linux and macOS:

ping -c 30 YOUR_IP

The last line has the four numbers that matter: minimum, average, maximum and deviation. The gap between minimum and maximum is your jitter. The line above shows packet loss as a percentage.

Where the route gets worse

ping tells you it's bad; the route trace tells you where. On Windows:

tracert YOUR_IP

On Linux and macOS, mtr is much better because it measures continuously instead of just once:

mtr -r -c 100 YOUR_IP

Read it top to bottom looking for the hop where latency goes up and never comes back down. That hop is where the problem starts.

⚠️Common misreading: Packet loss on a middle hop, with the following hops clean, is almost always a false alarm: many routers deprioritize replying to this kind of probe while forwarding real traffic normally. Only worry about loss that shows up on a hop and continues to the destination.

4. Why the in-game ping doesn't match the test

Because they measure different things. ping measures a packet's trip across the network. The number in the game includes the trip plus the time the server took to process the tick and reply.

The difference between the two is the diagnosis:

network pingin-game pingThe problem is
lowlowNowhere — everything is fine
highhighIn the network: route, Wi-Fi or saturated link
lowhighIn the server: low TPS, processing overload

The third case is the most misread: the network is great and it's the server that can't keep up. In that case the fix has nothing to do with the internet — it's in How to improve server performance.

💡Tip: A Minecraft server processes the whole world on a single thread. If TPS drops under load, more cores won't fix it — clock speed will. That's why the Ryzen 9 line is the one for gaming, and the Xeon line for running many things in parallel.

5. What you can actually improve

In order of what usually pays off most

✓Switch from Wi-Fi to cable. It's the change that reduces jitter the most, and it costs nothing.
✓Close what uses bandwidth on other devices: streaming, downloads, cloud backup.
✓Test at another time of day. If it gets worse every night, it's your provider's congestion, not the server's.
✓Compare with another destination. High ping to everything points to your connection; high only to one destination points to the route.
✓Take the mtr to your provider when things get worse on a hop in their network — with the trace in hand, the ticket moves.

When to contact us

If the trace shows the problem starting inside RedHosting's infrastructure, open a ticket at financeiro.redhosting.com.br or message us on WhatsApp at +55 11 98833-3902 with the mtr or tracert output pasted in. With the trace, diagnosis starts in the first reply.

Frequently asked questions

How do I test my server's ping? +
With ping -n 30 YOUR_IP on Windows or ping -c 30 YOUR_IP on Linux and macOS. What matters is the summary on the last line: minimum, average, maximum and packet loss. A single measurement tells you nothing.
Does a faster internet plan improve ping? +
Almost never. Bandwidth is how much fits per second; latency is how long it takes to start arriving. They're different quantities, and 500 Mb doesn't arrive sooner than 100 Mb.
My ping is low but the game stutters. How is that possible? +
Two causes. Either it's jitter — average latency is fine and the variation is terrible —, or the network ping is fine and the server can't keep up with the tick. In the second case the fix is server performance, not the internet.
What is jitter? +
The variation in latency from one packet to the next. A stable 60 ms is far less annoying than 30 ms swinging between 20 and 200 — jitter is what causes short freezes, rubber-banding and choppy voice.
What reduces ping the most at no cost? +
Switching from Wi-Fi to cable. It's the change that reduces jitter the most and costs nothing.
I saw packet loss in the middle of the tracert. Is that a problem? +
Usually not. Many routers deprioritize replying to this probe while forwarding real traffic normally. Only worry about loss that shows up on a hop and continues to the destination.
Where are RedHosting's servers? +
In the Ascenty SP4 datacenter, in São Paulo, Brazil, with a direct connection to PTT Brasil — which shortens the route to Brazilian providers. Details at redhosting.com.br/datacenter.